Post by ~AsteriskEye on Oct 30, 2009 11:08:52 GMT -6
The ability chart is for you guys to look at and pull off some appropriate abilities for your character(s) to use and have. Over time your character can create their own unique techniques, but not yet. Here is the basic format.
--
0. Name of Ability (statements, something the character shouts, etc. The bigger the ‘release name’ the more powerful the ability is):
Level of Ability (a LL/WL cannot have a ML/NL leveled ability and so on):
Element/Type:
Description:
--
The element/types can vary. Here are some of them (suggestions are welcome).
--
Earth, Fire, Water, Air, Lightning, Love, Plant, Poison, Darkness, Physical, Psychic, Companion, Light, Demon-Hex, Curse, Spell, Trap, Enhancement, Healing, Summoning, Transformation, Destruction, Reanimation/Resurrection, Enchantment, Mind-Control, Sealing, Releasing, Blood, Magic, Forbidden* (only for demon characters).
--
Some elements/types have fewer abilities than others, so pay attention to that. When your character learns a ability, it will NOT become available to others to learn and use.
Also make sure your character level matches the level listed. If it’s above the listed level, that will be usable regardless. If below the required level, it will be useless for your character and the staff will not approve it.
There is one exception to making your own abilities and that is the main characters and the nation group characters.
(IF your character has a lower level than a listed higher ability, but you plan for it’s appearance later on, then tell the staff in your profile template and we will approve of it or not.)
If you’d like to have your character’s abilities posted here, let me know by posting below, following the ability format.
--
~Character Specific~
1. Name of Character: Alied Kroww
Name of Ability: Gauntlet Punch
Level of Ability: NL/ML
Element/Type: Physical
Description: Alied uses her gauntlets to throw her foe off guard with quick, jabbing motions to the face, chest and back of the legs. They cannot kill, but can cause sever head-aches and concussion if hit directly.
2. Name of Character: Alied Kroww
Name of Ability: Gauntlet Gust
Level of Ability: NL/ML
Element/Type: Air, Physical
Description: Alied’s ‘air’ holes on her gauntlets inhale large amounts of air, and then blow it out very rapidly to create very sharp gusts of air. Can be painfully loud (like a whistle) and if hit directly, can cause confusion.
3. Name of Character: Alied Kroww
Name of Ability: Gauntlet Shield
Level of Ability: NL/ML
Element/Type: Physical
Description: Alied throws up her large gauntlet covers and uses them as a shield to protect her face and semi-lower body. They’re big enough to cover other parts of her body and other people as well. They seem to be virtually indestructible as well. Weakness is unknown.
4. Name of Character: Alied Kroww
Name of Ability: White Nix ‘Twin Crows’
Level of Ability: HL/MY
Element/Type: Demon-Hex, Summoning
Description: Alied will summon her ‘alter-ego’ called Nix, and Nix will destroy pretty much anything that gets in its way. Friends, foes alike will be destroyed. Used as last resort.
5. Name of Character: Alied Kroww
Name of Ability: Legion of the Ten Demons ‘Come forth cowards, seek out your power, your wealth of hatred. Seek me, the mighty one, to find your courage; use the wisdom taught by the mother womb of pain. As in the end, we will all FALL!’
Level of Ability: AL/D (Hymn must posses Alied in order to use)
Element/Type: Darkness, Demon-Hex, Summoning, Releasing, Forbidden
Description: Alied becomes possessed by the evil spirit Hymn. In doing so, Hymn creates a large ‘beckon’ that emits from her gauntlets and sends powerful waves of destruction to the other ten headed-demons to arise and fight Hymn for the final battle; world domination. Even if some of the headed-demons have been killed, the remaining headed-demons that exist will undoubtly be drawn to the area and the final battle will ensure itself. Alied may/may not suffer severe damage and death.
--
1. Name of Character: Tara Mono
Name of Ability: Toxic Herb
Level of Ability: LL/WL
Element/Type: Plant, Poison
Description: Tara plants a rather weak toxin in or on the person, causing light sickness and wooziness. As she develops her toxins, she learns how to knock someone out cold as well as kill.
2. Name of Character: Tara Mono
Name of Ability: Green Cure
Level of Ability: LL/WL
Element/Type: Plant, Healing
Description: Being the master of poisons, she learns how to treat nearly every kind of anything that does with poison. Using this, she can threaten a foe with death, but simply have the antidote in tow.
3. Name of Character: Tara Mono
Name of Ability: Snapper Kick
Level of Ability: LL/WL
Element/Type: Physical
Description: ‘Attempts’ to kick someone in the face. Not used except in comic relief, oftenly. She’s not very tall, unlike Alied.
4. Name of Character: Tara Mono
Name of Ability: Thorn Slap
Level of Ability: NL/ML
Element/Type: Plant, Physical
Description: Applies a little abrasive powder to her hand and slaps the foe. Very much like sticking her face into a bush of thistle.
5. Name of Character: Tara Mono
Name of Ability: Dandy-Lion Vine Whip ‘Come forth my dear, let us rip them apart!’
Level of Ability: HL/MY
Element/Type: Plant, Summoning
Description: Summons a large dandelion like creature with lion like traits. Vicious only to those Tara says to attack. Otherwise, it’s a total push over and cuddle-bug.
--
1. Name of Character: Elgin Ullapool
Name of Ability: Brown Owl
Level of Ability: LL/WL
Element/Type: Air, Companion
Description: Elgin’s owl attacks the foe a few times.
2. Name of Character: Elgin Ullapool
Name of Ability: Red Drake
Level of Ability: NL/ML
Element/Type: Fire, Summoning
Description: Elgin uses a small but powerful drake-fire that can singe the foe very painfully, but does not kill. Can also burn through things, crawl into small areas and provide information about the future.
3. Name of Character: Elgin Ullapool
Name of Ability: Blue Griffon
Level of Ability: NL/ML
Element/Type: Air, Summoning
Description: Elgin uses this medium sized creature for personal transport, but can be used for up to two-three other people. Can also be used for attack from great distances, spy reports and translation for non-human speaking creatures.
4. Name of Character: Elgin Ullapool
Name of Ability: Green Fairy
Level of Ability: NL/ML
Element/Type: Magic, Summoning
Description: Elgin uses this tiny fairy as a helper to find foe encampments, barracks, weapons, food in the wild and details about dreams of other peoples. And it sometimes brings back teeth. But not from animals…
5. Name of Character: Elgin Ullapool
Name of Ability: Black Chimera, White Chimera ‘Come out, come out. Time to play a little game.”
Level of Ability: HL/MY
Element/Type: Demon-hex, Summoning
Description: Elgin summons two huge chimera monsters to fight and follow her every command. They brutishly destroy anything Elgin tell them too and are virtually indestructible. They can also fuse together to form a bigger, hardier chimera.
--
~Earth~
1. Name of Ability: Mud Pocket
Level of Ability: LL/WL
Element/Type: Earth, Magic
Description: Allows the user to create a small, weak mud pit. Foe may unwittingly step into the pit, getting stuck.
2. Name of Ability: Rock Clash
Level of Ability: ML/NL
Element/Type: Earth, Magic
Description: User takes surrounding rocks and stones and hurls them at the foe’s head. Make cause foe to faint or suffer a minor concussion.
3. Name of Ability: Sitting Golem, ‘May the gods sit upon you’
Level of Ability: HL/MY
Element/Type: Earth, Enchantment
Description: Large monster like creature arises from the ground and attacks viciously. Will not stop until foe is destroyed. Weakness varies.
4. Name of Ability: Judgment of the Stone Fists ‘See not and you shall be buried alive’
Level of Ability: HL//MY
Element/Type: Earth, Enchantment
Description: Allows user to create effigies of self out of boulders, chunks of land etc. These things can then attack the foe with very close accuracy. If destroyed, they become smaller but still as dangerous. If defeated, the user will faint for several hours.
5. Name of Ability: Blood Sacrifice Demon ‘Let thy claws rake seeds of despair; eyes shall bleed thick and become cords of the whips that strike you’
Level of Ability: AL/D
Element/Type: Earth, Enchantment, Demon-Hex, Forbidden
Description: User draws blood on self and uses it to summon a blood Zrrjucha. User may/may not be able to control the demon. The blood Zrrjucha only remains as long as the user continues to keep the wound open and fresh, from which the blood Zrrjucha feeds off of until a) user is too weak to sustain any longer b) user dies from loss of blood c) user is killed by something/someone
--
~Fire~
1. Name of Ability: Dragon’s Breath
Level of Ability: LL/WL
Element/Type: Fire, Magic
Description: User breathes very hot, searing smog. May cause user to lose voice for several days.
2. Name of Ability: Ember Tongue
Level of Ability: NL/ML
Element/Type: Fire, Spell
Description: Tongue becomes elongated and powerful. Can whip, slash and trip objects/foes. Can cause severe, painfully hot burns.
3. Name of Ability: Pyre Raven ‘Darkness, be thy savior’
Level of Ability: HL/MY
Element/Type: Fire, Transformation
Description: User gains large fire like wings and tail and whip. User can use whip up to 3-5 feet away and the cord is unbreakable. If user is defeated, they will die from being engulfed in the flames.
--
~Water~
1. Name of Ability: Aqua Cloak
Level of Ability: LL/WL
Element/Type: Water, Spell
Description: User uses a cloak of water/mist/fog to hide from foes. Loses effect after thirty seconds. Can be used again after another thirty seconds.
2. Name of Ability: Tribal Waterfall
Level of Ability: LL/WL
Element/Type: Water, Magic
Description: User can use the water from anywhere to make a small tsunami and wash out the foe for several feet.
3. Name of Ability: Blue Imp Knife
Level of Ability: NL/ML
Element/Type: Water, Enchantment, Summoning
Description: Forms a large ice-like knife that later summons an Urrgronda to finish the job when the user/foe is too weak to fight.
4. Name of Ability: Acid Bath ‘Black hath doubted me’
Level of Ability: HL/MY
Element/Type: Water, Mind-Control
Description: User creates acidic rain, very powerful, the user can then force the foe to stand in the rain and designate/burn the skin off. Will not kill, but severally poison. Does not affect the user unless distracted.
5. Name of Ability: Black Moon Beach ‘Come and die. He has found t’ in my womb, ask the mice who fall into rivers and drown’
Level of Ability: AL/D
Element/Type: Water, Demon-Hex
Description: User uses the power of the moon to create a hex that when activated by the first light of the sun, kills the foe. In return, the user must then kill the closet person he/she loves in order to remain from dieing the following night.
--
~Air~
1. Name of Ability: Float Feathers
Level of Ability: LL/WL
Element/Type: Air, Magic
Description: User grows a pair of wings and can fly for short distances. The lighter and smaller, the more distance.
1. Name of Ability: Honey Bird
Level of Ability: NL/ML
Element/Type: Air, Summoning
Description: User summons large honey-eating birds to use as steeds for flying over large areas. Birds will remain until honey is no longer being given.
1. Name of Ability: Little Creature ‘Hoofs, claws, paws. Be no more, be no less’
Level of Ability: HL/MY
Element/Type: Air, Transformation
Description: User forces foe to transform into a small, harmless animal. Effect lasts for 24 hours.
1. Name of Ability: Red Crested Bird Crown “See that star, shining with black, hallow holes seek the trees and night has found its mate.’
Level of Ability: AL/D
Element/Type: Air, Resurrection
Description: User revives an undead bird creature to rise and attack foe. The creature can for a very long time, ‘fuse’ itself with the user and act as sturdy amour until the sun rises where it will turn to fine dust.
--
0. Name of Ability (statements, something the character shouts, etc. The bigger the ‘release name’ the more powerful the ability is):
Level of Ability (a LL/WL cannot have a ML/NL leveled ability and so on):
Element/Type:
Description:
--
The element/types can vary. Here are some of them (suggestions are welcome).
--
Earth, Fire, Water, Air, Lightning, Love, Plant, Poison, Darkness, Physical, Psychic, Companion, Light, Demon-Hex, Curse, Spell, Trap, Enhancement, Healing, Summoning, Transformation, Destruction, Reanimation/Resurrection, Enchantment, Mind-Control, Sealing, Releasing, Blood, Magic, Forbidden* (only for demon characters).
--
Some elements/types have fewer abilities than others, so pay attention to that. When your character learns a ability, it will NOT become available to others to learn and use.
Also make sure your character level matches the level listed. If it’s above the listed level, that will be usable regardless. If below the required level, it will be useless for your character and the staff will not approve it.
There is one exception to making your own abilities and that is the main characters and the nation group characters.
(IF your character has a lower level than a listed higher ability, but you plan for it’s appearance later on, then tell the staff in your profile template and we will approve of it or not.)
If you’d like to have your character’s abilities posted here, let me know by posting below, following the ability format.
--
~Character Specific~
1. Name of Character: Alied Kroww
Name of Ability: Gauntlet Punch
Level of Ability: NL/ML
Element/Type: Physical
Description: Alied uses her gauntlets to throw her foe off guard with quick, jabbing motions to the face, chest and back of the legs. They cannot kill, but can cause sever head-aches and concussion if hit directly.
2. Name of Character: Alied Kroww
Name of Ability: Gauntlet Gust
Level of Ability: NL/ML
Element/Type: Air, Physical
Description: Alied’s ‘air’ holes on her gauntlets inhale large amounts of air, and then blow it out very rapidly to create very sharp gusts of air. Can be painfully loud (like a whistle) and if hit directly, can cause confusion.
3. Name of Character: Alied Kroww
Name of Ability: Gauntlet Shield
Level of Ability: NL/ML
Element/Type: Physical
Description: Alied throws up her large gauntlet covers and uses them as a shield to protect her face and semi-lower body. They’re big enough to cover other parts of her body and other people as well. They seem to be virtually indestructible as well. Weakness is unknown.
4. Name of Character: Alied Kroww
Name of Ability: White Nix ‘Twin Crows’
Level of Ability: HL/MY
Element/Type: Demon-Hex, Summoning
Description: Alied will summon her ‘alter-ego’ called Nix, and Nix will destroy pretty much anything that gets in its way. Friends, foes alike will be destroyed. Used as last resort.
5. Name of Character: Alied Kroww
Name of Ability: Legion of the Ten Demons ‘Come forth cowards, seek out your power, your wealth of hatred. Seek me, the mighty one, to find your courage; use the wisdom taught by the mother womb of pain. As in the end, we will all FALL!’
Level of Ability: AL/D (Hymn must posses Alied in order to use)
Element/Type: Darkness, Demon-Hex, Summoning, Releasing, Forbidden
Description: Alied becomes possessed by the evil spirit Hymn. In doing so, Hymn creates a large ‘beckon’ that emits from her gauntlets and sends powerful waves of destruction to the other ten headed-demons to arise and fight Hymn for the final battle; world domination. Even if some of the headed-demons have been killed, the remaining headed-demons that exist will undoubtly be drawn to the area and the final battle will ensure itself. Alied may/may not suffer severe damage and death.
--
1. Name of Character: Tara Mono
Name of Ability: Toxic Herb
Level of Ability: LL/WL
Element/Type: Plant, Poison
Description: Tara plants a rather weak toxin in or on the person, causing light sickness and wooziness. As she develops her toxins, she learns how to knock someone out cold as well as kill.
2. Name of Character: Tara Mono
Name of Ability: Green Cure
Level of Ability: LL/WL
Element/Type: Plant, Healing
Description: Being the master of poisons, she learns how to treat nearly every kind of anything that does with poison. Using this, she can threaten a foe with death, but simply have the antidote in tow.
3. Name of Character: Tara Mono
Name of Ability: Snapper Kick
Level of Ability: LL/WL
Element/Type: Physical
Description: ‘Attempts’ to kick someone in the face. Not used except in comic relief, oftenly. She’s not very tall, unlike Alied.
4. Name of Character: Tara Mono
Name of Ability: Thorn Slap
Level of Ability: NL/ML
Element/Type: Plant, Physical
Description: Applies a little abrasive powder to her hand and slaps the foe. Very much like sticking her face into a bush of thistle.
5. Name of Character: Tara Mono
Name of Ability: Dandy-Lion Vine Whip ‘Come forth my dear, let us rip them apart!’
Level of Ability: HL/MY
Element/Type: Plant, Summoning
Description: Summons a large dandelion like creature with lion like traits. Vicious only to those Tara says to attack. Otherwise, it’s a total push over and cuddle-bug.
--
1. Name of Character: Elgin Ullapool
Name of Ability: Brown Owl
Level of Ability: LL/WL
Element/Type: Air, Companion
Description: Elgin’s owl attacks the foe a few times.
2. Name of Character: Elgin Ullapool
Name of Ability: Red Drake
Level of Ability: NL/ML
Element/Type: Fire, Summoning
Description: Elgin uses a small but powerful drake-fire that can singe the foe very painfully, but does not kill. Can also burn through things, crawl into small areas and provide information about the future.
3. Name of Character: Elgin Ullapool
Name of Ability: Blue Griffon
Level of Ability: NL/ML
Element/Type: Air, Summoning
Description: Elgin uses this medium sized creature for personal transport, but can be used for up to two-three other people. Can also be used for attack from great distances, spy reports and translation for non-human speaking creatures.
4. Name of Character: Elgin Ullapool
Name of Ability: Green Fairy
Level of Ability: NL/ML
Element/Type: Magic, Summoning
Description: Elgin uses this tiny fairy as a helper to find foe encampments, barracks, weapons, food in the wild and details about dreams of other peoples. And it sometimes brings back teeth. But not from animals…
5. Name of Character: Elgin Ullapool
Name of Ability: Black Chimera, White Chimera ‘Come out, come out. Time to play a little game.”
Level of Ability: HL/MY
Element/Type: Demon-hex, Summoning
Description: Elgin summons two huge chimera monsters to fight and follow her every command. They brutishly destroy anything Elgin tell them too and are virtually indestructible. They can also fuse together to form a bigger, hardier chimera.
--
~Earth~
1. Name of Ability: Mud Pocket
Level of Ability: LL/WL
Element/Type: Earth, Magic
Description: Allows the user to create a small, weak mud pit. Foe may unwittingly step into the pit, getting stuck.
2. Name of Ability: Rock Clash
Level of Ability: ML/NL
Element/Type: Earth, Magic
Description: User takes surrounding rocks and stones and hurls them at the foe’s head. Make cause foe to faint or suffer a minor concussion.
3. Name of Ability: Sitting Golem, ‘May the gods sit upon you’
Level of Ability: HL/MY
Element/Type: Earth, Enchantment
Description: Large monster like creature arises from the ground and attacks viciously. Will not stop until foe is destroyed. Weakness varies.
4. Name of Ability: Judgment of the Stone Fists ‘See not and you shall be buried alive’
Level of Ability: HL//MY
Element/Type: Earth, Enchantment
Description: Allows user to create effigies of self out of boulders, chunks of land etc. These things can then attack the foe with very close accuracy. If destroyed, they become smaller but still as dangerous. If defeated, the user will faint for several hours.
5. Name of Ability: Blood Sacrifice Demon ‘Let thy claws rake seeds of despair; eyes shall bleed thick and become cords of the whips that strike you’
Level of Ability: AL/D
Element/Type: Earth, Enchantment, Demon-Hex, Forbidden
Description: User draws blood on self and uses it to summon a blood Zrrjucha. User may/may not be able to control the demon. The blood Zrrjucha only remains as long as the user continues to keep the wound open and fresh, from which the blood Zrrjucha feeds off of until a) user is too weak to sustain any longer b) user dies from loss of blood c) user is killed by something/someone
--
~Fire~
1. Name of Ability: Dragon’s Breath
Level of Ability: LL/WL
Element/Type: Fire, Magic
Description: User breathes very hot, searing smog. May cause user to lose voice for several days.
2. Name of Ability: Ember Tongue
Level of Ability: NL/ML
Element/Type: Fire, Spell
Description: Tongue becomes elongated and powerful. Can whip, slash and trip objects/foes. Can cause severe, painfully hot burns.
3. Name of Ability: Pyre Raven ‘Darkness, be thy savior’
Level of Ability: HL/MY
Element/Type: Fire, Transformation
Description: User gains large fire like wings and tail and whip. User can use whip up to 3-5 feet away and the cord is unbreakable. If user is defeated, they will die from being engulfed in the flames.
--
~Water~
1. Name of Ability: Aqua Cloak
Level of Ability: LL/WL
Element/Type: Water, Spell
Description: User uses a cloak of water/mist/fog to hide from foes. Loses effect after thirty seconds. Can be used again after another thirty seconds.
2. Name of Ability: Tribal Waterfall
Level of Ability: LL/WL
Element/Type: Water, Magic
Description: User can use the water from anywhere to make a small tsunami and wash out the foe for several feet.
3. Name of Ability: Blue Imp Knife
Level of Ability: NL/ML
Element/Type: Water, Enchantment, Summoning
Description: Forms a large ice-like knife that later summons an Urrgronda to finish the job when the user/foe is too weak to fight.
4. Name of Ability: Acid Bath ‘Black hath doubted me’
Level of Ability: HL/MY
Element/Type: Water, Mind-Control
Description: User creates acidic rain, very powerful, the user can then force the foe to stand in the rain and designate/burn the skin off. Will not kill, but severally poison. Does not affect the user unless distracted.
5. Name of Ability: Black Moon Beach ‘Come and die. He has found t’ in my womb, ask the mice who fall into rivers and drown’
Level of Ability: AL/D
Element/Type: Water, Demon-Hex
Description: User uses the power of the moon to create a hex that when activated by the first light of the sun, kills the foe. In return, the user must then kill the closet person he/she loves in order to remain from dieing the following night.
--
~Air~
1. Name of Ability: Float Feathers
Level of Ability: LL/WL
Element/Type: Air, Magic
Description: User grows a pair of wings and can fly for short distances. The lighter and smaller, the more distance.
1. Name of Ability: Honey Bird
Level of Ability: NL/ML
Element/Type: Air, Summoning
Description: User summons large honey-eating birds to use as steeds for flying over large areas. Birds will remain until honey is no longer being given.
1. Name of Ability: Little Creature ‘Hoofs, claws, paws. Be no more, be no less’
Level of Ability: HL/MY
Element/Type: Air, Transformation
Description: User forces foe to transform into a small, harmless animal. Effect lasts for 24 hours.
1. Name of Ability: Red Crested Bird Crown “See that star, shining with black, hallow holes seek the trees and night has found its mate.’
Level of Ability: AL/D
Element/Type: Air, Resurrection
Description: User revives an undead bird creature to rise and attack foe. The creature can for a very long time, ‘fuse’ itself with the user and act as sturdy amour until the sun rises where it will turn to fine dust.